![]() ![]() Keep on the Shadowfell from D&D 4th edition was actually fun, but it too kind of devolved into a dungeon crawl halfway through that was just painful going through. ![]() I still have nightmares about Glory from Eclipse Phase which was just a mess and left so many unanswered questions in the end that I had no idea what to do with it. I honestly can't think of a really good one I've played, to be honest, although the Deathwatch RPG has 'Final Sanction' which suits the theme well and offers players some choices in approaches, even if the endless horde-battling becomes very tiring after a while. And honestly I'm not surprised it's extremely hard to create an adventure that's open-ended enough that most people can pick it up and play it without it feeling too rail-roady, and RPG groups do tend to be very varied in their approach to playing any game. So I think we can all agree that there's a whooooole load of not-so-good Pre-Mades out there. ![]()
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